Topic hub
Cloud & Streaming
Cloud and local-stream handhelds trade horsepower for a thin client on someone else’s GPU — genuinely useful on strong, low-latency Wi-Fi and frustrating on anything less. This hub keeps the honest frame front and center: the bottleneck is your network and input latency, not the device’s chip. Most people want a native device that can also stream; a stream-only handheld is a specific tool for a specific home.
Where to start
Comparisons
Glossary terms
- Cloud Gaming
- Running games on a remote GPU and streaming the video — hardware-light, network-bound.
- Local Streaming (Moonlight / Sunshine)
- Streaming from your own gaming PC over your home network — no subscription, low latency.
- Input Latency
- The delay between button and screen — the real bottleneck of any streaming setup.
- Bitrate
- How much data the video stream uses — the lever on streamed image quality.
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